23#ifndef vtkOpenXRModel_h
24#define vtkOpenXRModel_h
26#include "vtkRenderingOpenXRModule.h"
std::vector< uint16_t > ModelIBOData
std::vector< uint8_t > TextureData
void LoadModelAndTexture(vtkOpenGLRenderWindow *win) override
std::atomic< bool > ModelLoaded
void SetPositionAndTCoords() override
~vtkOpenXRModel() override=default
void CreateTextureObject(vtkOpenGLRenderWindow *win) override
static vtkOpenXRModel * New()
void FillModelHelper() override
std::vector< float > ModelVBOData
std::atomic< bool > ModelLoading